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To Bounce or Not to Bounce

Updated: Jun 6, 2023

To feel more immersed in the game I wanted to add a bounce mechanic for when the player hits a wall.


Sometimes it's far easier to see if something is working when you turn the result up to the max and it can create a funny outcome

After lowering the bounce force to a reasonable about I wanted to fix the issue where the player continues to slide a bit after pressing the jump button.


-- Need to tweak ground / jumping bools

-- Consider a bool for jumpButtonPressed - easy check to fix the above query

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