To Bounce or Not to Bounce
Updated: Jun 5, 2023
To feel more immersed in the game I wanted to add a bounce mechanic for when the player hits a wall.
Sometimes it's far easier to see if something is working when you turn the result up to the max and it can create a funny outcome
After lowering the bounce force to a reasonable about I wanted to fix the issue where the player continues to slide a bit after pressing the jump button.
-- Need to tweak ground / jumping bools
-- Consider a bool for jumpButtonPressed - easy check to fix the above query
Comments